e-learning
The strategies and didactical methods of learning in which the main elements include the use of ICT technologies.
E-learning developers design and develop simpler forms of digital learning content including reference materials, slides, assessments, screen-casts, interview videos and podcasts. They write and provide content for a computer based learning application.
No competences in this bucket.
The strategies and didactical methods of learning in which the main elements include the use of ICT technologies.
The infrastructure properties and specifications required to set up the e-learning environment which provides learning experiences to the audience.
The guidelines or strategies for designing and developing instructions to ensure learners achieve the intended learning outcomes.
The technologies and channels, including digital, to enhance learning.
The methods, rules, media and tools of publishing content from content management systems in single sources or cross media.
The standards and specifications used for web-based e-learning, such as Sharable Content Object Reference Model (SCORM), which define communications between client side content and a host system supported by a learning management system.
The software that provides pre-programmed elements which allow the development of interactive multimedia applications in order to edit, structure and lay out content intended for publication.
The specialised techniques used to design, write, compile, edit and organise digital content, such as text, graphics and videos for publishing purposes.
The e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
No competences in this bucket.
Develop educational packages for e-learning platforms using the Sharable Content Object Reference Model (SCORM) standard.
Determine the needs and requirements of ICT users of a specific system by applying analytical methods, such as target group analysis.
Compile and integrate media and text content into online and offline systems, such as websites, platforms, applications and social media, for publishing and distribution.
Plan and implement the creation, delivery and management of digital or printed content, develop a system that describes the entire editorial content development and publishing process and use ICT tools to support the process.
Develop multimedia materials such as screen shots, graphics, slide shows, animations and videos to be used as content integrated in a broader informational context.
Retrieve, select and organise content from specific sources, according to the requirements of the output media such as printed materials, online applications, platforms, websites and video.
Carry out validation of content by reviewing it according to formal and functional quality, usability and applicable standards.
Create web-based training and instruction courses using dynamic and static online tools to deliver learning outcomes to the audience of the course. Web tools used here can include streaming video and audio, live internet broadcasts, information portals, chatrooms and bulletin boards.
Create and edit digital content in different formats, express oneself through digital means.
Create resources and instructional materials (e-learning, educational video and audio material, educational prezi) using digital technologies to transfer insight and awareness in order to improve learners’ expertise.
Create a strategic plan to maximise the outputs of educational technology both within the organisation and externally.
Analyse the training problems and identify the training requirements of an organisation or individuals, so as to provide them with instruction tailored to their prior mastery, profile, means and problem.
Apply content management methods and procedures to define and use metadata concepts, such as the data of creation, in order to describe, organise and archive content such as documents, video and audio files, applications and images.
Communicate information in written form via digital or print media according to the needs of the target group. Structure the content according to specifications and standards. Apply grammar and spelling rules.
Organise information using systematic methods such as mental models and according to given standards in order to facilitate user information processing and understanding with respect to the specific requirements and characteristics of the output media.
No competences in this bucket.
The learning system Absorb is an e-learning platform for creating, administrating and delivering e-learning education courses or training programs for secondary school students.
The computer program Adobe Illustrator CC is a graphical ICT tool which enables digital editing and composition of graphics to generate both 2D raster or 2D vector graphics. It is developed by the software company Adobe.
The computer program Adobe Photoshop is a graphical ICT tool which enables digital editing and composition of graphics to generate both 2D raster or 2D vector graphics. It is developed by the software company Adobe.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in AJAX.
The computer program Brightspace is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs. It is developed by the software company D2L Corporation.
The Canvas network is an e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The computer language CSS is a style sheet language that conveys the presentation of structured documents. These documents have to adhere to style sheets, a set of stylistic rules such as font, color and layout.
The education network Edmodo is an e-learning platform for creating, administrating, arranging, reporting and delivering e-learning training and connecting teachers, students and parents.
The computer program Engrade is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The computer program GIMP is a graphical ICT tool which enables digital editing and composition of graphics to generate both 2D raster or 2D vector graphics. It is developed by The GIMP Development Team.
The field of graphical ICT tools which enable digital editing and composition of graphics, such as GIMP, Adobe Photoshop and Adobe Illustrator, to develop both 2D raster or 2D vector graphics.
The learning management system Grovo is an e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The characteristics, use and operations of various software products such as computer programmes and application software.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in JavaScript.
The computer language JSSS is a style sheet language that conveys the presentation of structured documents. These documents have to adhere to style sheets, a set of stylistic rules such as font, color and layout.
The computer program LAMS is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs. It is developed by the LAMS Foundation.
The computer language LESS is a style sheet language that conveys the presentation of structured documents. These documents have to adhere to style sheets, a set of stylistic rules such as font, color and layout.
The computer program Litmos is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs. It is developed by the software company CallidusCloud.
The computer program Microsoft Visio is a graphical ICT tool which enables digital editing and composition of graphics to generate both 2D raster or 2D vector graphics. It is developed by the software company Microsoft.
The computer program Moodle is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in PHP.
The computer program Sakai is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs. It is developed by the software company Apereo.
The computer language Sass is a style sheet language that conveys the presentation of structured documents. These documents have to adhere to style sheets, a set of stylistic rules such as font, color and layout.
The computer program Schoology is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The computer program SketchBook Pro is a graphical ICT tool which enables digital editing and composition of graphics to generate both 2D raster or 2D vector graphics. It is developed by the software company Autodesk.
The computer program Synfig is a graphical ICT tool which enables digital editing and composition of graphics to generate both 2D raster or 2D vector graphics. It is developed by Robert Quattlebaum.
The computer program Taleo is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The programming paradigm that is based on combining markup (which adds context and structure to text) and other web programming code, such as AJAX, javascript and PHP, in order to carry out appropriate actions and visualise the content.
The computer program WizIQ is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The process of adding diverse digital content (such as images, 3D objects, etc) on surfaces that exist in the real world. The user can interact in real-time with the technology by using devices such as mobile phones.
The methods, procedures and techniques pertaining to the operation of multimedia systems, usually a combination of software and hardware, presenting various types of media such as video and audio.
The field of computer language that conveys the presentation of structured documents such as Cascading Style Sheets (CSS). These documents have to adhere to style sheets, a set of stylistic rules such as font, color and layout.
No competences in this bucket.
Use specific ICT terms and vocabulary in a systematic and consistent manner for documentation and communication purposes.
Develop a script describing the scenes, actions, equipment, content and realisation means for a play, film or broadcast.
Select and use integration techniques and tools to plan and implement integration of hardware and software modules and components in a system.
Gather the latest information on the subjects of the training process in order to be updated with the required know-how.
Select the appropriate solutions in the field of ICT while taking into account potential risks, benefits and overall impact.
Utilise computer languages that are syntactically distinguishable from the text, to add annotations to a document, specify layout and process types of documents such as HTML.
Provide training by using online technologies, adapting the learning materials, using e-learning methods, supporting the trainees and communicating online. Instruct virtual classrooms.
Develop inclusive communication resources. Provide appropriate accessible digital, print and signage information and apply the appropriate language to support the representation and inclusion of people with disabilities. Make websites and online facilities accessible, e.g., ensuring compatibility with screen readers.
Develop and plan the learning goals and outcomes for education institutions, as well as the required teaching methods and potential education resources. Organise content, form, methods and technologies for delivery of study experiences.
Assess needs and identify digital tools and possible technological responses to address them. Adjust and customise digital environments to personal needs (e.g. accessibility).
Use MIME types and subtypes as standard identifier to indicate the type of data that a file contains such as the type of link, object, script and style elements and the media type.