digital game creation systems
The integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
Digital games designers develop the layout, logic, concept and gameplay of a digital game. They focus on playfield design, specification writing, and entry of numeric properties that balance and tune the gameplay.
No competences in this bucket.
The integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
The classification of video games based on their interaction with the game media, such as simulation games, strategy games, adventure games and arcade games.
The programming paradigm that is based on combining markup (which adds context and structure to text) and other web programming code, such as AJAX, javascript and PHP, in order to carry out appropriate actions and visualise the content.
The field that merges approaches from computer science and design. It involves the process of creating images, 3D models generation, as well as the rendering, texturing and lighting them. Its applications vary from digital photography, film and video games, and the display of images on electronic devices.
The sequence of steps, such as planning, creating, testing and deploying and the models for the development and life-cycle management of a system.
The techniques to convert unstructured descriptions of a process into step-by-step sequence of actions of a finite number of steps.
Create a digital game story by writing out a detailed plot and storyboard with descriptions and gameplay objectives.
Develop and communicate every aspect of overall game vision. Communicate and collaborate with technical crew, artistic and design teams to implement the game vision.
Develop a typology of characters for digital games and identify their exact role in the gameplay and the narrative.
Describe scenes of digital games by communicating and cooperating with artistic crew, designers and artists in order to define the scope of the game's virtual environments.
Transpose a series of requirements into a clear and organised software design.
Compose a series of rules as to how to play a game.
Ensure the website content is up to date, organised, attractive and meets the target audience needs, the requirements of the company and international standards by checking the links, setting the publishing time framework and order.
Utilise computer languages that are syntactically distinguishable from the text, to add annotations to a document, specify layout and process types of documents such as HTML.
Study clients' needs and expectations for a product or service in order to identify and resolve inconsistencies and possible disagreements of involved stakeholders.
Specify technical properties of goods, materials, methods, processes, services, systems, software and functionalities by identifying and responding to the particular needs that are to be satisfied according to customer requirements.
Apply a variety of visual techniques in order to design graphic material. Combine graphical elements to communicate concepts and ideas.
Identify the workflow and resource requirements for a particular process, using a variety of tools such as process simulation software, flowcharting and scale models.
No competences in this bucket.
The arrangement or digital effect which simulates lighting in a 3D environment.
The process of applying a type of surface to a 3D image.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in ABAP.
The agile development model is a methodology to design software systems and applications.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in AJAX.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in APL.
The process through which the learnability, efficiency, usefulness and ease of use of a software application can be defined and measured.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in ASP.NET.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Assembly.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in C#.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in C++.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in COBOL.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in CoffeeScript.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Common Lisp.
The game engine CryEngine which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
The DevOps development approach is a methodology to design software systems and applications focused on the collaboration and between software programmers and other ICT professionals and automation.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Erlang.
The game engine Frostbite which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
The cross-platform game engine which is written in Delphi programming language and consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
The drag-and-drop software interface that consists of specialised design tools used for the rapid iteration of user-derived computer games by users with limited programming knowledge.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Groovy.
The characteristics of the hardware configuration required to process the applications software product.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Haskell.
The game engine that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
The cloud-based real-time collaborative platform that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
The methods used to analyse software, ICT system and network performance which provide guidance to root causes of issues within information systems. The methods can analyse resource bottlenecks, application times, wait latencies and benchmarking results.
The set of legislative rules that safeguards information technology, ICT networks and computer systems and legal consequences which result from their misuse. Regulated measures include firewalls, intrusion detection, anti-virus software and encryption.
The game engine id Tech which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
The incremental development model is a methodology to design software systems and applications.
The iterative development model is a methodology to design software systems and applications.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Java.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in JavaScript.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Lisp.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in MATLAB.
The computer program Visual C++ is a suite of software development tools for writing programs, such as compiler, debugger, code editor, code highlights, packaged in a unified user interface. It is developed by the software company Microsoft.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in ML.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Objective-C.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in OpenEdge Advanced Business Language.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Pascal.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Perl.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in PHP.
The principles of 2D and 3D animation, such as body motion, kinematics, overshoot, anticipation, squash and stretch.
The mobile game engine which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Prolog.
The prototyping development model is a methodology to design software systems and applications.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Python.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in R.
The software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
The rapid application development model is a methodology to design software systems and applications.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Ruby.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in SAP R3.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in SAS language.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Scala.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Scratch.
The cross-platform game engine which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Smalltalk.
The methodologies such as Scrum, V-model and Waterfall to design software systems and applications.
The methodologies for designing interaction between users and a software product or service to satisfy the needs and preferences of most of the people who will interface with the product and to simplify the communication between product and user such as Goal-oriented design.
The game engine Source which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
The spiral development model is a methodology to design software systems and applications.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Swift.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in TypeScript.
The game engine Unity which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
The game engine Unreal Engine which is a software framework that consists of integrated development environments and specialised design tools, designed for the rapid iteration of user-derived computer games.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in VBScript.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms in Visual Basic.
The waterfall development model is a methodology to design software systems and applications.
The process of adding diverse digital content (such as images, 3D objects, etc) on surfaces that exist in the real world. The user can interact in real-time with the technology by using devices such as mobile phones.
The techniques and principles of software development, such as analysis, algorithms, coding, testing and compiling of programming paradigms (e.g. object oriented programming, functional programming) and of programming languages.
The method of communication that takes place through digital medias and is based on customers interactions with them. The interactions take place with computerised elements (e.g., moving graphics, digital text and sound).
No competences in this bucket.
Vitalise digital 3D models of organic items, such as emotions or face movements of characters and place them in a digital 3D environment.
Implement a variety of techniques such as digital sculpting, curve modelling and 3D scanning to create, edit, preserve and use 3D images, such as point clouds, 3D vector graphic and 3D surface shapes.
Develop 3D models by transforming and digitising previously designed characters using specialised 3D tools
Develop a computer-generated 3D representation of a setting such as simulated environment, where the users interact.
Use graphical ICT tools, such as Autodesk Maya, Blender which enable digital editing, modelling, rendering and composition of graphics. These tools are based in mathematical representation of three-dimensional objects.
Produce accurate calculations on time necessary to fulfil future technical tasks based on past and present information and observations or plan the estimated duration of individual tasks in a given project.
Modify content or a product for the transference from one locale to another through the use of content translation or localisation service providers.
Estimate the expected input in terms of time, human and financial resources necessary to achieve the project objectives.