digital arts
The production of art through digital tools, software, computers or other electronic devices. It involves the use of various mediums for artistic expression such as digital photography or computer graphics as well as pixel art.
Digital artists create art which applies digital technology as an essential part of the creative process. Digital art is usually created using computers or more specialised digital equipment. It may be enjoyed using the same instruments, shared over the internet, or presented using more traditional media.
No competences in this bucket.
No competences in this bucket.
No competences in this bucket.
The production of art through digital tools, software, computers or other electronic devices. It involves the use of various mediums for artistic expression such as digital photography or computer graphics as well as pixel art.
The history of art and artists, the artistic trends throughout centuries and their contemporary evolutions.
The field that merges approaches from computer science and design. It involves the process of creating images, 3D models generation, as well as the rendering, texturing and lighting them. Its applications vary from digital photography, film and video games, and the display of images on electronic devices.
The set of medias that are transmitted through electronic devices.
The regulations that govern the set of rights protecting products of the intellect from unlawful infringement.
Legislation, on a national or international level, that governs labour conditions in various fields between labour parties such as the government, employees, employers, and trade unions.
No competences in this bucket.
Identify influences and situate your work within a specific trend which may be of an artistic, aesthetic, or philosophical natures. Analyse the evolution of artistic trends, consult experts in the field, attend events, etc.
Convert real objects into visual animation elements, using animation techniques such as optical scanning.
Draw pen-and-paper images and prepare them to be edited, scanned, coloured, textured and digitally animated.
Define your own artistic approach by analysing your previous work and your expertise, identifying the components of your creative signature, and starting from these explorations to describe your artistic vision.
Identify sources of inspiration and strong points. Identify the subject of the art production. Identify the content. Identify creative factors such as performers and music.
Develop a specific framework for research, creation and completion of artistic work.
Design and develop visual animations using creativity and computer skills. Make objects or characters appear lifelike by manipulating light, colour, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.
Research information to develop new ideas and concepts for the design of a specific production. Read scripts and consult directors and other production staff members, in order to develop design concepts and plan productions.
Introduce and discuss the nature and content of art work, achieved or to be produced with an audience, art directors, catalogue editors, journalists, and other parties of interest.
Gather samples of the materials you expect to use in the creation process, especially if the desired piece of art necessitates the intervention of qualified workers or specific production processes.
Identify and explore recent developments in technology and materials used in the live performance industry, in order to create an up-to-date technical background for one’s personal design work.
Create and process two-dimensional and three-dimensional digital images depicting animated objects or illustrating a process, using computer animation or modelling programs.
Create and edit digital content in different formats, express oneself through digital means.
Utilise computers, IT equipment and modern day technology in an efficient way.
Developing new designs mastering specialised software.
No competences in this bucket.
The set of software applications that are used to create visual content for personal or business use. Examples of items that can be generated are flyers, brochures, books, websites and videos.
Online tools which facilitate communication and collaboration among Internet users in real time. Platforms with a range of functionalities created to facilitate organisational team work or promote productive workflow among other features.
The process of adding diverse digital content (such as images, 3D objects, etc) on surfaces that exist in the real world. The user can interact in real-time with the technology by using devices such as mobile phones.
No competences in this bucket.
Assess and list the needs for conservation/restoration, in relation to current use and planned future use.
Assess and keep track of the work accomplished, analysing it for the artistic intent.
Design the illustrations on greeting cards.
Develop speeches, activities and workshops in order to foster access and comprehension to the artistic creation processes. It can address a particular cultural and artistic event such as a show or an exhibition, or it can be related to a specific discipline (theatre, dance, drawing, music, photography etc.). Liaise with storytelles, craftspeople and artists.
Developing artistic project budgets for approval, estimating deadlines and material costs.
Use graphical ICT tools, such as Autodesk Maya, Blender which enable digital editing, modelling, rendering and composition of graphics. These tools are based in mathematical representation of three-dimensional objects.
Participate in cultural and artistic mediation activities: announce the activity, give a presentation or talk related to a piece of art or an exhibition, teach a class or a group, lead artistic mediation activities, lead or participate in a public discussion.
Plan and implement artistic facilities, performance, venues and museum-related educational activities and events.
Assemble, typeset, scan and produce digital art ready to be photographed as a master copy.
Present an exhibition and give educational lectures in a comprehensible way that is attractive to the public.
Discuss and exchange ideas related to the project with the team. Show the raw material to each designer and explain desires, expectations and aesthetic or technical concerns. Review proposals submitted by cooperators.
Gain and receive appropriate permissions for use of recorded visual examples of your work. Obtain permissions to use images of people in your promotion.
Draft and develop materials to be produced for a multimedia campaign, keeping in mind budgeting, scheduling and production.
Create and develop educational resources for visitors, school groups, families and special interest groups.
File and organise personal administration documents comprehensively.