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ESCO occupation

clothing fashion designer

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Clothing fashion designers create concepts and make sketches of their creative ideas by hand or by using software. They analyse and interpret fashion trends in order to propose new ideas with high aesthetical value. They perform forecasting and market research to put together collections. They build collection lines by operating mood or concept boards, colour palettes, materials, drawings and sketches considering among others ergonomical criteria, etc.

2163.1.3.1 ISCO 2163 ESCO source
Competences
55
Groups
4
Essential
12
Optional
43

Competences and skills

55 ESCO relations
Essential knowledge 2 competences

Occupation specific

0 competences

No competences in this bucket.

Sector-specific

1 competence
properties of textile materials

The characteristics and properties of different textile and fabric materials. These include strength, flexibility, elasticity, softness, durability, heat insulation, low weight, water absorbency/repellence, dyeability and resistance to chemicals. Moreover, the influence of chemical composition and molecular arrangement of yarn and fibre properties and fabric structure on the physical properties of textile fabrics; the different fibre types; the materials used in different processes and the effect on materials as they are processed. 

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Cross-sector

1 competence
portfolio management in textile manufacturing

The process of managing teams and projects in textile and clothing product development.

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Essential skills and competences 10 competences

Occupation specific

0 competences

No competences in this bucket.

Sector-specific

10 competences
alter wearing apparel

Alter wearing apparel repairing or adjusting it to the clients/manufacturing specifications. Perform altering by hand or using equipment.

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create mood boards

Create mood boards for fashion or interior design collections, gathering different sources of inspirations, sensations, trends, and textures, discussing with the people involved in the project to make sure that the shape, design, colours, and the global genre of the collections fit the order or the related artistic project.

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create technical sketches for footwear

Be able to use various sketching and drawing techniques, including artistic representation, by hand or by computer, being aware of proportion and perspective, to sketch and draw footwear, lasts, soles, heels etc., both as 2D flat designs or as 3D volumes. Be able to prepare specification sheets with details of materials, components and manufacturing requirements.

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design wearing apparel

Use analytical skills, creativity, and recognise future trends in order to design wearing apparel.

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develop design concept

Research information to develop new ideas and concepts for the design of a specific production. Read scripts and consult directors and other production staff members, in order to develop design concepts and plan productions.

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draw sketches to develop textile articles

Draw sketches to develop textiles or wearing apparel by hand. They create visualisations of the motives, patterns or products in order to be manufactured.

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draw up costume sketches

Draw sketches of costumes and clothing accessories; note specifications such as size, material type and colour scheme.

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keep up to date on costume design

Visit textile showrooms, read fashion magazines, keep up-to-date with trends and changes in the world of fabrics and designs.

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manage briefs for clothing manufacturing

Manage briefs from clients for the manufacturing of wearing apparel. Collect customers' demands and prepare them into specifications for the production.

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produce textile designs

Draw sketches for textile design, by hand or on computer, using specialist Computer Aided Design (CAD) software.

digital
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Cross-sector

0 competences

No competences in this bucket.

Optional knowledge 11 competences

Occupation specific

0 competences

No competences in this bucket.

Sector-specific

11 competences
3D body scanning technologies

The principles and usage of technologies for 3D body scanning used to capture the size and shape of the human body.

digital
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apparel manufacturing technology

Traditional and advanced apparel manufacturing technologies. Technologies including processes, machinery, etc. in order to compile and design pattern requirements, contribute to product costing and finalise assembly sequence and quality assurance criteria.

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CAD for garment manufacturing

Softwares of computer aided design for garment manufacturing which allow create 2 or 3 dimensional drawings.

digital
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e-tailoring

The business model using softwares and technical applications in order to gather the information of clients for the manufacturing of bespoke products.

digital
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fabric spreading in the fashion industry

Preparatory operation for cutting textile pieces which consists of laying piles of cloth on top of the other in a pre-determined direction and relationship between the right and the wrong side of the cloth.

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history of fashion

Costumes and the cultural traditions around clothing.

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manufacturing of children clothing

The specificities of manufacturing clothing for children, considering the sizes and adaptations required in the manufacturing process such as cutting, types of fabrics, patterns, and quality.

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manufacturing of made-up textile articles

Manufacturing processes in wearing apparel and made-up textiles. Different technologies and machinery involved in the manufacturing processes.

Scope note
The made-up textile article manufacturing is very different depending on the produced products such as workwear or hometextiles (curtains, table cloth, rugs). It starts in the cutting room with cutting the components. The components are joined together in the sewing room. The process ends with finishing operations in the finishing and packing room.
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manufacturing of wearing apparel

The  processes used to fabricate wearing apparel and the different technologies and machinery involved in the manufacturing processes.

Scope note
It includes the distinction of processes depending on the type of produced products, e.g. womenswear, menswear, kidswear.
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marker making

Marker diagram of a precise arrangement of pattern pieces for a specific style and the sizes to be cut from a single spread. Markers can be made by manually tracing master patterns onto the fabric or paper or by manipulating and plotting computerised pattern images. Process of determining the most efficient layout of pattern pieces for a specified style, fabric and distribution of sizes. 

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standard sizing systems for clothing

Standard sizing systems for clothing developed by different countries. Differences among the systems and standards of different countries, the development of the systems according to the evolution of the shape of the human body and their usage in the clothing industry.

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Cross-sector

0 competences

No competences in this bucket.

Optional skills and competences 32 competences

Occupation specific

2 competences
analyse clothing 3d prototypes

Analyse the prototype in order to adjust the pattern of clothing elements on the 3D avatar.

digital
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analyse costume sketches

Determine which materials to buy to make or finish costumes by studying the costume sketches. Familiarise yourself with the colour scheme and style.

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Sector-specific

21 competences
analyse scanned data of the body

Analyse 3D scanned data for the development of prototypes, of avatars, for the creation of size charts, the garment pattern modification, alteration and manipulation, and for testing fit.

digital
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apply fashion trends to footwear and leather goods

Be able to stay up to date on the latest styles, attending fashion shows and review fashion/clothing magazines and manuals, analysing the past and present fashion trends in areas such as footwear, leather goods and clothing market. Use analytical thinking and creative models to apply and to interpret in a systematic way the upcoming trends in terms of fashion and life styles.

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create patterns for garments

Create patterns for garments using pattern making softwares or by hand from sketches provided by fashion designers or product requirements. Create patterns for different sizes, styles, and components of the garments.

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cut fabrics

Cut fabrics and other wearing apparel materials considering measures, placement of the fabrics in the cutting table in multiple layers, and making the most efficient usage of the fabric avoiding waste. Cut fabrics by hand, or using electric knives, or other cutting tools depending on the fabric. Use computerised systems or automatic cutting machines.

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decorate textile articles

Decorate wearing apparels and made up textile articles by hand or using machines. Decorate textile articles with ornaments, braided cords, golden yarns, soutaches, jewellery, and cristals.

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define specifications for clothing

Define the different clothing product specifications and select the different clothing product materials, accessories, seams, artwork and label specifications.

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distinguish fabrics

Distinguish fabrics in order to determine differences among them. Evaluate fabrics based on their characteristics and their application in wearing apparel manufacturing.

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draw sketches to develop textile articles using softwares

Draw sketches to develop textiles or wearing apparel using softwares. They create visualisations of the motives, patterns or products in order to be manufactured.

digital
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draw up costume patterns

Draw and cut out costume patterns using scissors and measuring instruments.

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embroider fabrics

Embroider fabrics of different proveniences or finished articles by using embroidery machines or by hand.

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examine sample garments

Examine sample garments; alter designs of sample garments.

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inspect wearing apparel products

Inspect and test products, parts and materials for conformity with specifications and standards. Discard or reject the ones not meeting the specifications.

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manufacture personal protective equipment made of textile

Manufacture personal protective equipment made out of textiles following standards and norms, and depending on the application of the product.

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manufacture wearing apparel products

Manufacture either mass-product or bespoke wearing apparels of various types, assembling and joining together wearing apparel components using processes such as sewing, gluing, bonding. Assemble wearing apparel components using stitches, seams such as collars, sleeves, top fronts, top backs, pockets.

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modify textile designs

Edit sketches and digital textile designs until they meet up with customers' requirements.

digital
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operate garment manufacturing machines

Operate and monitor machines which make miscellaneous wearing apparel articles. Operate and monitor machines that fold cloth into measured length, and measure size of pieces.

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pleat fabrics

Apply pleating processes to fabrics and wearing apparel products following adequate procedures and using specific equipment for the purpose.

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select design elements

Determine which photographs, art, or other design elements to use.

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sew textile-based articles

Sew different products based on textiles and wearing apparel articles. Combine good hand-eye coordination, manual dexterity, and physical and mental stamina.

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use 3D scanners for clothing

Use different 3D body scanners and softwares to capture the shape and size of the human body in order to produce 3D body model for the creation of avatars and mannequins.

digital
Scope note
It can be used for e-commerce purpose, e-tailoring and bespoke tailoriing.
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use textile technique for hand-made products

Using textile technique to produce hand-made products, such as carpets, tapestry, embroidery, lace, silk screen printing, wearing apparel, etc.

Scope note
These skills may be used for handicraft, textile art and haute-couture.
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Cross-sector

9 competences
analyse supply chain strategies

Examine an organisation's planning details of production, their expected output units, quality, quantity, cost, time available and labour requirements. Provide suggestions in order to improve products, service quality and reduce costs.

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coordinate manufacturing production activities

Coordinate manufacturing activities based on production strategies, policies and plans. Study details of the planning such as expected quality of the products, quantities, cost, and labour required to foresee any action needed. Adjust processes and resources to minimise costs.

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evaluate garment quality

Evaluating stitching, construction, attachments, fasteners, embellishments, shading within the garment; evaluating pattern continuity-, matching; evaluating tapes and linings.

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grade patterns for wearing apparel

Grading patterns by performing processes of resizing initial patterns in order to create nest of patterns to fit various body types and sizes.

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make technical drawings of fashion pieces

Make technical drawings of wearing apparel, leather goods and footwear including both technical and engineering drawings. Use them to communicate or to convey design ideas and manufacturing details to pattern makers, technologists, toolmakers, and equipment producers or to other machine operators for sampling and production.

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operate computerised control systems

Operate electronic or computerised control panels to monitor and optimise processes, and to control process start-up and shut-downs.

digital
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perform process control in the wearing apparel industry

Performs process control to wearing apparel products in order to assure mass production in an uninterrupted production manner. Control processes to ensure that processes are predictable, stable and consistent.

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prepare production prototypes

Prepare early models or prototypes in order to test concepts and replicability possibilities. Create prototypes to assess for pre-production tests.

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sew pieces of fabric

Operate basic or specialised sewing machines whether domestic or industrial ones, sewing pieces of fabric, vinyl or leather in order to manufacture or repair wearing apparels, making sure the threads are selected according to specifications.

Scope note
In the case of industrial sewing machines, the operations are computerised.
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