prototyping in the wearing apparel industry
The main principles of prototyping for the manufacturing of wearing apparel and made-up textiles: sizes, body measurements, specification, and behaviour of fabrics after cutting.
Digital prototypers transform paper pattern into digital form using special computer software. They operate and monitor machines which make different products related to clothing.
The main principles of prototyping for the manufacturing of wearing apparel and made-up textiles: sizes, body measurements, specification, and behaviour of fabrics after cutting.
The principles and usage of technologies for 3D body scanning used to capture the size and shape of the human body.
Softwares of computer aided design for garment manufacturing which allow create 2 or 3 dimensional drawings.
Marker diagram of a precise arrangement of pattern pieces for a specific style and the sizes to be cut from a single spread. Markers can be made by manually tracing master patterns onto the fabric or paper or by manipulating and plotting computerised pattern images. Process of determining the most efficient layout of pattern pieces for a specified style, fabric and distribution of sizes.
Standard sizing systems for clothing developed by different countries. Differences among the systems and standards of different countries, the development of the systems according to the evolution of the shape of the human body and their usage in the clothing industry.
The process of transforming an object from its analogical form to a digital format. It creates a digital representation of the object without making in-kind changes to it.
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Analyse 3D scanned data for the development of prototypes, of avatars, for the creation of size charts, the garment pattern modification, alteration and manipulation, and for testing fit.
Create patterns for garments using pattern making softwares or by hand from sketches provided by fashion designers or product requirements. Create patterns for different sizes, styles, and components of the garments.
Draw sketches to develop textiles or wearing apparel using softwares. They create visualisations of the motives, patterns or products in order to be manufactured.
Operate and monitor machines which make miscellaneous wearing apparel articles. Operate and monitor machines that fold cloth into measured length, and measure size of pieces.
Use different 3D body scanners and softwares to capture the shape and size of the human body in order to produce 3D body model for the creation of avatars and mannequins.
Use pattern-cutting softwares in order to create templates for the manufacturing of wearing apparel, made-up textile articles, and textile products. Set adequate patterns in softwares for replicability of products taking into account sizes and shapes.
Coordinate manufacturing activities based on production strategies, policies and plans. Study details of the planning such as expected quality of the products, quantities, cost, and labour required to foresee any action needed. Adjust processes and resources to minimise costs.
Grading patterns by performing processes of resizing initial patterns in order to create nest of patterns to fit various body types and sizes.
Prepare early models or prototypes in order to test concepts and replicability possibilities. Create prototypes to assess for pre-production tests.
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Traditional and advanced apparel manufacturing technologies. Technologies including processes, machinery, etc. in order to compile and design pattern requirements, contribute to product costing and finalise assembly sequence and quality assurance criteria.
The characteristics and properties of different textile and fabric materials. These include strength, flexibility, elasticity, softness, durability, heat insulation, low weight, water absorbency/repellence, dyeability and resistance to chemicals. Moreover, the influence of chemical composition and molecular arrangement of yarn and fibre properties and fabric structure on the physical properties of textile fabrics; the different fibre types; the materials used in different processes and the effect on materials as they are processed.
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Analyse the prototype in order to adjust the pattern of clothing elements on the 3D avatar.
Prepare the 2D pattern, identify the positioning of elements and possibility of type and properties of footwear choice, for visualisation on the 3D avatar as well as the rendering technologies to obtain a realistic garment.
Manage briefs from clients for the manufacturing of wearing apparel. Collect customers' demands and prepare them into specifications for the production.
No competences in this bucket.