technology education
The educational branch that aims at providing students with the relevant knowledge skills about technology and its uses and applications.
ICT trainers conduct training-needs analysis and design programs to train students in the use of software packages and information systems accordingly. They produce and update existing training materials (content and method), deliver effective training in classroom, online or informally, monitor, evaluate and report effectiveness of training. They maintain and update expertise on specialised ICT subjects and evaluate and report on students' performance.
No competences in this bucket.
The educational branch that aims at providing students with the relevant knowledge skills about technology and its uses and applications.
Systems to store, process and spread information in digital form. They are hardware, software and networks, as well as the ways in which these can be employed.
The discipline that concerns the theory and practice of education including the various instructional methods for educating individuals or groups.
The topic, content and methods of the training, acquired by doing research and following training courses.
No competences in this bucket.
Develop educational packages for e-learning platforms using the Sharable Content Object Reference Model (SCORM) standard.
Gather the latest information on the subjects of the training process in order to be updated with the required know-how.
Design, develop and deliver educational activities (such as lectures and cyber ranges) to cover needs and/or raise awareness on cybersecurity.
Employ various approaches, learning styles, and channels to instruct students, such as communicating content in terms they can understand, organising talking points for clarity, and repeating arguments when necessary. Use a wide range of teaching devices and methodologies appropriate to the class content, the learners' level, goals, and priorities.
Develop and compile training items and resources according to didactical methods and training needs and using specific types of media.
Create web-based training and instruction courses using dynamic and static online tools to deliver learning outcomes to the audience of the course. Web tools used here can include streaming video and audio, live internet broadcasts, information portals, chatrooms and bulletin boards.
Create resources and instructional materials (e-learning, educational video and audio material, educational prezi) using digital technologies to transfer insight and awareness in order to improve learners’ expertise.
Assess the realisation of the training's learning outcomes and goals, the quality of teaching, and give transparent feedback to the trainers and trainees.
Deliver a speech or talk in which a new product, service, idea, or piece of work is demonstrated and explained to an audience.
Make the necessary preparations to conduct a training session. Provide equipment, supplies and exercise materials. Ensure the training runs smoothly.
No competences in this bucket.
The learning system Absorb is an e-learning platform for creating, administrating and delivering e-learning education courses or training programs for secondary school students.
The computer program Brightspace is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs. It is developed by the software company D2L Corporation.
The Canvas network is an e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The strategies and didactical methods of learning in which the main elements include the use of ICT technologies.
The infrastructure properties and specifications required to set up the e-learning environment which provides learning experiences to the audience.
The education network Edmodo is an e-learning platform for creating, administrating, arranging, reporting and delivering e-learning training and connecting teachers, students and parents.
The computer program Engrade is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The learning management system Grovo is an e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The guidelines or strategies for designing and developing instructions to ensure learners achieve the intended learning outcomes.
The computer program LAMS is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs. It is developed by the LAMS Foundation.
The technologies and channels, including digital, to enhance learning.
The computer program Litmos is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs. It is developed by the software company CallidusCloud.
The computer program Moodle is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The strategies and methods used to interact online and moderate online users and groups.
The computer program Sakai is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs. It is developed by the software company Apereo.
The computer program Schoology is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The computer program Taleo is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The computer program WizIQ is a e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
The human mental processes such as attention, memory, language use, perception, problem solving, creativity and thinking.
The recent trends, developments and innovations in modern technologies such as biotechnology, artificial intelligence and robotics.
The e-learning platform for creating, administrating, arranging, reporting and delivering e-learning education courses or training programs.
No competences in this bucket.
Determine the needs and requirements of ICT users of a specific system by applying analytical methods, such as target group analysis.
Evaluate the capabilities of employees by creating criteria and systematic testing methods for measuring expertise of individuals within an organisation.
Evaluate the students' (academic) progress, achievements, course knowledge and skills through assignments, tests, and examinations. Diagnose their needs and track their progress, strengths, and weaknesses. Formulate a summative statement of the goals the student achieved.
Actively help clients to improve their strengths and confidence. Propose courses and workshops or coach them yourself.
Provide training by using online technologies, adapting the learning materials, using e-learning methods, supporting the trainees and communicating online. Instruct virtual classrooms.
Develop a style for coaching individuals or groups that ensures all participants are at ease, and are able to acquire the necessary skills and competences provided in the coaching in a positive and productive manner.
Develop and plan the learning goals and outcomes for education institutions, as well as the required teaching methods and potential education resources. Organise content, form, methods and technologies for delivery of study experiences.
Analyse the training problems and identify the training requirements of an organisation or individuals, so as to provide them with instruction tailored to their prior mastery, profile, means and problem.
Identify problems with servers, desktops, printers, networks, and remote access, and perform actions which solve the problems.
Make use of various types of communication channels such as verbal, handwritten, digital and telephonic communication with the purpose of constructing and sharing ideas or information.
Use software tools to create digital presentations which combine various elements, such as graphs, images, text and other multimedia.