3D body scanning technologies
The principles and usage of technologies for 3D body scanning used to capture the size and shape of the human body.
Clothing CAD technicians use software to create design plans for clothing products. They work in 2D design which is known as surface modelling, or 3D design which is called solid modelling. They use surface modelling to draw a flat representation of the clothing product. In solid modelling, they create a 3D display of a structure or component in order to take a virtual look of the clothing product.
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The principles and usage of technologies for 3D body scanning used to capture the size and shape of the human body.
Traditional and advanced apparel manufacturing technologies. Technologies including processes, machinery, etc. in order to compile and design pattern requirements, contribute to product costing and finalise assembly sequence and quality assurance criteria.
Softwares of computer aided design for garment manufacturing which allow create 2 or 3 dimensional drawings.
Costumes and the cultural traditions around clothing.
Manufacturing processes in wearing apparel and made-up textiles. Different technologies and machinery involved in the manufacturing processes.
The processes used to fabricate wearing apparel and the different technologies and machinery involved in the manufacturing processes.
Marker diagram of a precise arrangement of pattern pieces for a specific style and the sizes to be cut from a single spread. Markers can be made by manually tracing master patterns onto the fabric or paper or by manipulating and plotting computerised pattern images. Process of determining the most efficient layout of pattern pieces for a specified style, fabric and distribution of sizes.
Standard sizing systems for clothing developed by different countries. Differences among the systems and standards of different countries, the development of the systems according to the evolution of the shape of the human body and their usage in the clothing industry.
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Create patterns for garments using pattern making softwares or by hand from sketches provided by fashion designers or product requirements. Create patterns for different sizes, styles, and components of the garments.
Draw sketches to develop textiles or wearing apparel using softwares. They create visualisations of the motives, patterns or products in order to be manufactured.
Examine sample garments; alter designs of sample garments.
Inspect and test products, parts and materials for conformity with specifications and standards. Discard or reject the ones not meeting the specifications.
Grading patterns by performing processes of resizing initial patterns in order to create nest of patterns to fit various body types and sizes.
Make technical drawings of wearing apparel, leather goods and footwear including both technical and engineering drawings. Use them to communicate or to convey design ideas and manufacturing details to pattern makers, technologists, toolmakers, and equipment producers or to other machine operators for sampling and production.
Operate electronic or computerised control panels to monitor and optimise processes, and to control process start-up and shut-downs.
Performs process control to wearing apparel products in order to assure mass production in an uninterrupted production manner. Control processes to ensure that processes are predictable, stable and consistent.
Prepare early models or prototypes in order to test concepts and replicability possibilities. Create prototypes to assess for pre-production tests.
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The characteristics and properties of different textile and fabric materials. These include strength, flexibility, elasticity, softness, durability, heat insulation, low weight, water absorbency/repellence, dyeability and resistance to chemicals. Moreover, the influence of chemical composition and molecular arrangement of yarn and fibre properties and fabric structure on the physical properties of textile fabrics; the different fibre types; the materials used in different processes and the effect on materials as they are processed.
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Analyse the prototype in order to adjust the pattern of clothing elements on the 3D avatar.
Analyse 3D scanned data for the development of prototypes, of avatars, for the creation of size charts, the garment pattern modification, alteration and manipulation, and for testing fit.
Manage briefs from clients for the manufacturing of wearing apparel. Collect customers' demands and prepare them into specifications for the production.
Use different 3D body scanners and softwares to capture the shape and size of the human body in order to produce 3D body model for the creation of avatars and mannequins.
Use software tools to create and edit tabular data to carry out mathematical calculations, organise data and information, create diagrams based on data and to retrieve them.